Make it personal
Geppert’s Sea of Solitude video game is an exploration of her experiences of loneliness. Intensely personal though it may be, the game hit a chord with audiences when it was previewed at E3 earlier in the year, because it deals with an experience that is so universal yet still strangely taboo.
“The best art is based on personal experiences. People can relate better if it’s based on the truth,” says Geppert. “It’s not a made-up story, even though it’s based in a fantastical setting.” See also: How To Make Animated Films