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Top 27 character design tips

Top 27 character design tips

Character design can be a tricky beast to tackle. Creating your own character from scratch involves a lot of creative thinking. Although many of the classic characters familiar to us all through cartoons, movies, and advertising look straightforward, a lot of skill and effort will have gone into making them so effective.

From Mickey Mouse’s famous three-fingered hands – drawn to save production time when he was first developed for animations in the 1920s – to the elegant simplicity of Homer Simpson, character design has always been about keeping it simple.

But aside from clean lines and easily readable features, what else do you need to consider for your character design? There’s knowing what to exaggerate and what to play down, what to add to give a hint of background and depth, and what to do to develop a personality.

And then there’s the matter of the technicalities of how to draw your character design. If it’s going to be used in motion or as part of a comic strip, you’ll need to make sure it works from any angle (easier said than done, as this unsettling top-down view of Mickey Mouse proves).

For this article, we asked a range of leading artists and illustrators their advice on creating memorable, unique character designs. Many of these tips come from Pictoplasma, an annual character design festival in Berlin.

#1 Don’t lose the Magic

Don't lose the Magic Top 27 character design tips

Don't lose the Magic

Many character designers will start their project with a sketch. And most agree designers agree this is often where the essence of the character is captured. So when you're working up your design, make sure you don't lose that magic.

"I try to stick to my original drawing style because the instinct is to try and clean it up," says Laurie Rowan. "I don't like to feel like I've created my characters; I like to feel like I've kind of just encountered them."

"When starting out on your character design, don’t get caught up in the details," says Pernille Ørum. "Decide what you’re trying to communicate, then create loose sketches with movement, acting, and flow. As soon as you start to tighten up the drawing, you’ll automatically lose some of the dynamic, so it’s important to have as much life in the early stages as possible. Movement is all but impossible to add later, so make sure it’s in the initial sketch." See also: How to Draw a Cartoon Body, Easy Tutorial, 4 Steps

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      #2 Step away from the reference material

      Step away from the reference material

      Step away from the reference material

      While inspiration needs to come from somewhere, the aim is to create something original. So Robert Wallace – known as Parallel Teeth – suggests not having the reference material right in front of you as you work.

      "If you look at something and then you try and hazily remember it in your mind, that's when you end up making something new, rather than a pastiche of something," he says. Above you can see Wallace's new take on well-known festive figures, created for a Hong Kong department store. See also: How to Draw a Reindeer For Kids, Easy Tutorial, 6 Steps

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          #3 Research other characters

          Research other characters

          Research other characters

          For guidance, it can be helpful to try and deconstruct why certain character designs work and why some don't. There's no shortage of research material to be found, with illustrated characters appearing everywhere: on TV commercials, cereal boxes, shop signs, stickers on fruit, animations on mobile phones, and more. Study these character designs and think about what makes some successful and what in particular you like about them.

          "When you work with characters you need to be inspired," advises Ørum, "and you can do this through research. Your mind is a visual library that you can fill up. Try to notice people around you – how they walk, their gestures, how they dress – and use that in your design."

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              #4 … but also look elsewhere

              but also look elsewhere

              ... but also look elsewhere

              It's also a good idea to look beyond character designs when hunting for inspiration. "I like birds' mating rituals a lot," laughs Rowan. The odd movements can spark unique character behavior.

              "When I begin a project, I often start with the feeling I want to evoke," he adds. The process begins with the designer taking videos of himself as a reference, trying to capture something of the character idea's movement or posture.

              Other inspirations include ceramics – an organic texture and muted color palette stop his work feeling too clinical – and folk costumes. See also: Drawing Inspiration by Tim McCourt

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                  #5 Don’t lose sight of the original idea

                  Don't lose sight of the original idea

                  Don't lose sight of the original idea

                  It's easy to subconsciously let our favorite designs influence us. Cornelia Geppert, CEO of indie games studio Jo-Mei, is a huge fan of The Last Guardian, with its unique aesthetic and great video game character designs.

                  At one point one of her team members had to say to her that their Sea of Solitude design was looking a little too similar to The Last Guardian. She looked back at her initial artworks, and it brought back the feeling she had when creating them. The project shifted back on track. See also: Contents Idea

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                      #6 Exaggerate

                      Exaggerate

                      Exaggerate

                      Exaggerating the defining features of your character design will help it appear larger than life. Exaggerated features will also help viewers to identify the character's key qualities. Exaggeration is key in cartoon caricatures and helps emphasize certain personality traits. If your character is strong, don't just give it normal-sized bulging arms, soup them up so that they're five times as big as they should be.

                      The technique of exaggeration can be applied to characteristics, too. Anna Mantzaris' hilarious Enough film shows everyday characters in mundane situations, doing the things we've all dreamed of doing on a bad day. "I think it's fun with animation that you can push things further, and people will still accept it as real," she says. "With live-action, it would look absurd. You can also push the emotion further." See also: Exaggerate the curves

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                          #7 Decide who your character design is aimed at

                          Decide who your character design is aimed at

                          Decide who your character design is aimed at

                          Think about your audience. Character designs aimed at young children, for example, are typically designed around basic shapes and bright colors. If you're working for a client, the character's target audience is usually predetermined, as Aussie artist Nathan Jurevicius explains.

                          "Commissioned character designs are usually more restrictive but no less creative. Clients have specific needs but also want me to do my 'thing'. Usually, I'll break down the core features and personality. For example, if the eyes are important then I'll focus the whole design around the face, making this the key feature that stands out." See also: Research other characters

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                              #8 Make your character distinctive

                              Make your character distinctive

                              Make your character distinctive

                              Whether you're creating a monkey, robot or monster, you can guarantee there are going to be a hundred other similar creations out there. Your character design needs to be strong and interesting in a visual sense to get people's attention.

                              When devising The Simpsons, Matt Groening knew he had to offer the viewers something different. He reckoned that when viewers were flicking through TV channels and came across the show, the characters' unusually bright yellow skin color would grab their attention.

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                                  #9 Create clear silhouettes

                                  Create clear silhouettes

                                  Create clear silhouettes

                                  Another good way to make your character distinct and improve its pose, says Ørum, is to turn it into a silhouette. "Then you can see how the character ‘reads’ and if you need to make the gesture more clear. Do you understand the emotion of the character and see the line of action? Can things be simplified? Try not to overlap everything, and keep the limbs separate."

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                                    #10 Develop a line of action

                                    Develop a line of action

                                    Develop a line of action

                                    One key aspect to consider when creating a character design is the line of action. This is what defines the direction of your character, as well as being a useful narrative tool and bringing a feeling of movement.

                                    "Try to bring the line of action all the way out to the extremities," says Ørum. "A ballet dancer is a good example: they emphasize the line from the tips of their toes to the tips of their fingers. The line of action is also easier to see in creatures with fewer limbs, which is why mermaids are an ideal subject for developing a strong line of action."

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                                        #11 Find the posture first

                                        Find the posture first

                                        Find the posture first

                                        Félicie Haymoz has worked with Wes Anderson on both of his animated features: Fantastic Mr. Fox and Isle of Dogs. When embarking on new character designs, Haymoz likes to start by finding the individual's posture. This element can start the ball rolling on the whole feel of the personality. "I try to capture the stance of the character. Are they hunched over, or are they sitting straight and proud?" She also notes the face is important to get right.

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                                            #12 Make it personal

                                            Make it personal

                                            Make it personal

                                            Geppert's Sea of Solitude video game is an exploration of her experiences of loneliness. Intensely personal though it may be, the game hit a chord with audiences when it was previewed at E3 earlier in the year, because it deals with an experience that is so universal yet still strangely taboo.

                                            "The best art is based on personal experiences. People can relate better if it's based on the truth," says Geppert. "It's not a made-up story, even though it's based in a fantastical setting." See also: How To Make Animated Films

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                                                #13 Consider line quality

                                                Consider line quality

                                                Consider line quality

                                                The drawn lines of which your character design is composed can go some way to describing it. Thick, even, soft and round lines may suggest an approachable, cute character, whereas sharp, scratchy and uneven lines might point to an uneasy and erratic character.

                                                Ørum recommends balancing straight and curved lines. "Straight lines and curves give your character design a rhythm. A straight line (or a simple line) leads the eye quickly, while a curved (or detailed line) slows down the eye.'

                                                It's also worth considering the balance between stretch and compression. "Even a neutral pose can lead the eye by applying these two approaches, resulting in effective character design," says Ørum.

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                                                    #14 Use a joke structure

                                                    Use a joke structure

                                                    Use a joke structure

                                                    Rowan grew a name for himself by sharing humorous clips of his characters on Instagram, and went on to work on projects for Disney, the BBC, and MTV, and earned himself a BAFTA award and nomination in the process. However, it was his less successful years doing standup comedy that provided inspiration for his trademark character animations.

                                                    "It's through standup I learned brevity. It's kind of a joke structure," he explains. Knowing how to frame the clip comes from past failures and successes on stage: "You very quickly learn how to hit certain points," he laughs. See also: Advanced Animation; Learn How to Draw Animated Cartoons

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                                                        #15 Keep it simple

                                                        Keep it simple

                                                        Keep it simple

                                                        As well as knowing when to exaggerate, Ørum is also keen to highlight the importance of simplicity. "I always try to communicate the designs with the fewest lines possible. It doesn’t mean that work hasn’t been put into creating the volume, placement, and design of the character, but I try to simplify as much as possible and only put down the lines and colors that convey the necessary information."

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                                                            #16 Build it in 3D

                                                            Build it in 3D

                                                            Build it in 3D

                                                            If your character is going to exist within a 3D world, an animation or even as a toy, working out its height, weight and physical shape are all important. Alternatively, go one step further and create a model.

                                                            "Even if you're not someone who works in 3D, you can learn a lot by converting your character into three dimensions," says Alexander. It's a key part of the process the students follow at the Pictoplasma Academy. See also: Indian Animation Industry: Potential & Success

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                                                                #17 Consider all the angles

                                                                Consider all the angles

                                                                Consider all the angles

                                                                Depending on what you have planned for your character design, you might need to work out what it will look like from all angles. A seemingly flat character can take on a whole new persona when seen from the side if, for example, it has a massive beer belly.

                                                                In the Character Design Crash Course workshop at Pictoplasma 2019, Jurevicius and Rilla Alexander asked attendees to sketch their character in poses held by other attendees, life drawing style.

                                                                And if you're going to turn it into a comic strip, a la Luke Pearson's Hilda, it'll need to not only make sense from all angles but look good too.

                                                                "How to draw Hilda from behind without her hair swallowing her silhouette", how to draw her beret from above; a long and drawn-out battle with how her nose should look… these were all issues Pearson had to deal with when creating his character. The problems all ultimately led to design solutions.

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                                                                    #18 Add accessories

                                                                    Add accessories

                                                                    Add accessories

                                                                    Props and clothing can help to emphasize character traits and their background. For example, scruffy clothes can be used for poor characters and lots of diamonds and bling for tasteless rich ones. Accessories can also be more literal extensions of your character's personality, such as a parrot on a pirate's shoulder or a maggot in a ghoul's skull. See also: Don't forget the hair

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                                                                        #19 Choose colors carefully

                                                                        Choose colors carefully

                                                                        Choose colors carefully

                                                                        Colors can help communicate a character's personality. Typically, dark colors such as black, purples and greys depict baddies with malevolent intentions.

                                                                        Light colors such as white, blues, pinks and yellows express innocence and purity. Comic-book reds, yellows, and blues might go some way to giving hero qualities to character design.

                                                                        "To choose effective colors, it’s important to understand the basic rules of color," explains Ørum. "Become familiar with the primary, secondary and tertiary colors, as well as monochromatic and complementary colors. One technique for generating an effective color palette is to choose two complementary colors and work with them in a monochromatic color scheme."

                                                                        "You’ll create balance because complementary colors create dynamism, while monochrome colors invoke feelings of calm. You could also try a tertiary color scheme, which adds a third color (for example, violet, orange, and green), and then work with monochromatic versions of those colors, but it demands more planning and skill for it to work well. If you’re new to color, try and keep it simple."

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                                                                            #20 Don’t forget the hair

                                                                            Don't forget the hair

                                                                            Don't forget the hair

                                                                            "Some years ago I went from hating drawing hair to loving it," Ørum. "Previously, I used to view working out all the details and directions of the hair as a tedious endeavor. Now I think of it more like a large, organic shape, which like a flag in the wind indicates and emphasizes the movement of the character or its surroundings.

                                                                            "Start by creating a large shape and divide it into shorter sections, while thinking about where the hair is parted and where the hairline is. Every line should help to define the volume, shape, and direction of the hair."

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                                                                                Written by Anto Mario

                                                                                I am a staff correspondent of Toons Mag international. Mostly I write about the cartoon and comic related news. Keep reading.

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